Pulse Art + Technology Festival – Part 1
Today more than ever art and technology seem to be coming more and more inseparable. Whether it’s the rise of digital artists and ink and paint going by the wayside, computer images overtaking all the blockbuster films or it’s the rise of electronic music that seems to be unavoidable in and out of the charts, modern technology is used by creators in all fields. Unlike the purists who will stick with their analogue and practical devices more out of spite and fear than anything, others seem to be embracing this new dawn of impressive and game changing tech – and Savannah is part of that collective. Beginning in January and with some exhibits running into July, the Pulse Art + Technology festival comes to Savannah to celebrate all things electronic and expressive. Here you can expect to set your eyes on visuals, put your hand to some games and turn your ears to some musical innovations that would all be impossible without the use of emergent devices such as today’s computer systems. The entertaining topics and content here are great for all ages and are free for students or museum members.
This is a must see exhibit. Focusing on the work and sheer talent of incredible videogame producer Keita Takahashi, this exhibit brings bounds of colour and character to the Jepson Center in Savannah. Known for his quirky and colourful style and his iconic out of the box approach to games this designer has crafted a stream of imaginative video game titles that are adored all over the world. Trained in fine art and sculpture he soon came to work for legendary video game company Namco who created such titles as Pac-Man, Tekken and Soulcalibur.
Jumping aboard as the lead designer on Katamari Damacy his vision was clear from the get go. In this hilarious and never before constructed title you play as a tiny green character called prince who rolls around a Katamari. This magical ball is used like a spherical vacuum, as the player rolls it around it consumes and attaches anything small than it to its mass creating a constant ‘snowball effect’. This simple yet fun and challenging gameplay aspect was then put into expansive levels that were covered with a beautifully clean aesthetic and led players to eventually craft giant balls that held vehicles, animals, people and eventually even buildings. This game spawned several sequels and clearly laid a solid foundation for showcasing Takahashi’s talent. Since then he has gone on to create several other games and collaborations with other artists with his clear and eye catching style remaining intact. His upcoming title Wattam has fans of his work eager to experience another vivid and creative game world. During the exhibition talks with the artist will be available as he extends his knowledge and ingenuity to the wider community. Also, for those who didn’t get to dive into his back catalogue of games, all of his previous work will be on display and playable in the exhibition space.